While the cylinder of a revolver rotates in place of a magazine, the magazine of a handgun may hold a significant number of rounds. They are classified into several categories, including revolvers and pistols. They are less powerful and accurate than rifles, but they are more concealable and portable. Handguns are compact firearms that can only be shot and handled with one hand. Shotguns are best used in urban combat for this reason. Shotguns are incredible dangerous up close, but lack in effectiveness at medium and especially long distance. Making them a great choice stealthy players that like to shoot from a distance. Rifles are long firearms that are powerful and can hit targets accurately at range. These stats can be changed slightly or drastically by attaching attachments to your weapons in DayZ. Thus the two-weapon fighting rules are completely irrelevant to your situation.Weapons in DayZ can be split into serveral weapon categories that are as follows: Assault Rifles, Sniper Rifles, Sub Machine Guns, Rifles, Shotguns, Pistols and Projectile Firearms.ĭayZ weapons have a lot of stats that impact how a weapon will react to different situations. The bonus action granted by the Crossbow Expert feat is not the same as the bonus action granted by two-weapon fighting. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.ĭont worry - this rule can be safely ignored. When making a weapon attack, you add your ability modifier to the damage, unless a feature tells you not to.īut, does this rule for two-weapon fighting, which also grants a bonus action, confuse matters? Unofficial guidance from Jeremy Crawford (5e's lead rules designer), which some may consider authoritative, agrees with this interpretation: In short: You can add your ability modifier to your crossbow attack because nothing tells you that you cannot. When attacking with a weapon, you add your ability modifier-the same modifier used for the attack roll-to the damage. You can add your ability modifier to damage from the bonus action attack Both dual-wielding and two-handing will do on average 150 the damage of a single main hand crossbow. When I attack using the bonus action granted by Crossbow Expert, do I add my ability modifier to the damage? I don't know whether I should follow the Two-Weapon Fighting rules, or roll damage as for a normal weapon attack. Off-hand crossbows have half the damage output of their normal counterparts, while the two-handed versions have a damage stat to compensate for the potential loss of attack or defence on the unequipped arm. You can use a bonus action to attack with a loaded hand crossbow you When you use the Attack action and attack with a one-handed weapon,.Being within 5 feet of a hostile creature doesn’t impose disadvantage.You ignore the loading quality of crossbows with which you are proficient.Thanks to extensive practice with the crossbow, you gain the following 165), it doesn't say anything about adding the ability score to the damage. Even if I get the Dual Wielder feat (PHB, p. With Two-Weapon Fighting, I can only add my ability modifier to the damage of the first attack. Instead of making a melee attack with it. If either weapon has the thrown property, you can throw the weapon, You don't add your ability modifier to the damage of the bonusĪttack, unless that modifier is negative. With a different light melee weapon that you're holding in the other That you're holding in one hand, you can use a bonus action to attack When you take the Attack action and attack with a light melee weapon
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